In over 1000 color photographs, video games made in the 1970s and 1980s for the Atari, Colecovision, and Intellivision systems are displayed, ranging from Asteroids to Zaxxon, including Donkey Kong and Pac-Man. Games from less familiar systems such as Bally's Astrocade and Magnavox's Odyssey are featured as well. Also included are examples of each game system, current market values, and much more.
Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000 color photographs, many of the video games for the extremely popular Atari, Colecovision, and Intellivision systems are displayed, ranging from Asteroids and Donkey Kong to Pac-Man and Zaxxon. Games from less familiar systems, such as Bally's Astrocade, GCE's Vectrex, Magnavox's Odyssey, and RCA's Studio II, are featured as well._x000D_Also included are examples of each system for which games are displayed, a wide variety of hand-held, table-top, and stand-alone games, video game memorabilia, an engaging text, and current market values both in the captions and listings in the back of the book. x000D AUTHOR: Billy Galaxy has been dealing in classic video games for many years. He owns the Billy Galaxy classic video game and toy shop in Portland, Oregon.
Billy Galaxy has been dealing in classic video games for many years. He owns the Billy Galaxy classic video game and toy shop in Portland, Oregon.
Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000 color photographs, many of the video games for the extremely popular Atari(tm), Colecovision(tm), and Intellivision(tm) systems are displayed, ranging from Asteroids(tm) and Donkey Kong(tm) to Pac-Man(tm) and Zaxxon(tm). Games from less familiar systems, such as Bally's Astrocade(tm), GCE's Vectrex(tm), Magnavox's Odyssey(tm), and RCA's Studio II(tm), are featured as well.Also included are examples of each system for which games are displayed, a wide variety of hand-held, table-top, and stand-alone games, video game memorabilia, an engaging text, and current market values both in the captions and listings in the back of the book.
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