Drones, murder and a time-travelling crime - a thrilling return to science fiction from the bestselling author of Neuromancer
Flynne Fisher lives in rural near-future America where jobs are scarce and veterans from the wars are finding it hard to recover. She scrapes a living doing some freelance online game-playing, participating in some pretty weird stuff. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse.
Drones, murder and a time-travelling crime - a thrilling return to science fiction from the bestselling author of NeuromancerFlynne Fisher lives in rural near-future America where jobs are scarce and veterans from the wars are finding it hard to recover. She scrapes a living doing some freelance online game-playing, participating in some pretty weird stuff. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things though are good for the haves, and there aren't many have-nots left.Flynne and Wilf are about to meet one another. Her world will be altered utterly, and Wilf's, for all its decadence and power, will learn that some of these third-world types from the distant past can be real badass.
“Superb . . . frantic with imagination and frantic with the appetite to see what happens next”
-- Ned Beauman, Observer
What a glorious ride! Like the woman said: brain 'splode -- Sam Leith Guardian
William Gibson is credited with having coined the term \"cyberspace\" and having envisioned both the Internet and virtual reality before either existed. His first novel Neuromancer sold more than six million copies worldwide, and Count Zero and Mona Lisa Overdrive completed the trilogy. He has written six further novels about the strange contemporary world we inhabit. His most recent novels include Spook Country, Zero History and The Peripheral. His non-fiction collection, Distrust That Particular Flavour, compiles assorted writings and journalism from across his career.
'Wild, richly satisfying . . . big-screen, popcorn-chewing thrills. What a glorious ride' Guardian In the near future in a broken down rural America, Flynne Fisher scrapes a living as a gamer for rich players. One night, working a game set in a futuristic but puzzlingly empty London, she sees a death that's unnervingly vivid. Soon after she gets word that it isn't a game after all - the future she saw is all too real, she's the only witness to a murder and someone from that unreal tomorrow now wants her dead. The story of a young woman caught between two worlds, The Peripheral interweaves two futures - pre-apocalypse USA and post-apocalypse London - to tell a story which gets right to heart of the way we live now. 'A tightly plotted, tautly paced novel that unfolds with the dream logic of a fairy tale' The Times Literary Supplement 'Frightening plausible. Not just a unique and brilliantly talented SF novelist but a social and psychological visionary. A wonderful addition to a brilliant oeuvre' The Times 'Superb . . . frantic with imagination' Ned Beauman, Observer 'Fast-moving, accessible, instantly gripping, so laden with cliffhangers you become afraid he'll run out of cliffs' SFX
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